Characteristics

Social Characteristics

Abrasive

You are difficult and demanding in conversation, which tends to oppress those around you.

  • Benefit: You gain a +1 on attempts to Intimidate others.
  • Drawback: You take a –1 on all Diplomacy and deception attempts.
  • Roleplaying Ideas: Characters with this trait might be loud or abrupt or quiet and sinister, but either way, most find them disconcerting or irritating.

Aggressive (SOC)

You are quick to initiate a fight, and you tend to press the issue even in verbal arguments. Your enthusiasm makes you a risky enemy, but you sometimes leave yourself open to blows that a more cautious person could easily avoid.

  • Benefit: You gain +1 on physical and social intimidation attempts.
  • Drawback: You take a –1 on attempts to keep your cool in the face of anger.
  • Roleplaying Ideas: Characters with this trait are often hotheaded and quick to anger, or simply think that the best defense is a quick offense.

Artistic <Type> (SOC)

You have strong artistic instincts and sensibilities.
You can select from: Painting, Drawing, Singing, Instrument, Dancing, Sculpting.
See admin if you would like something added.

  • Benefit: You gain a +1 to all attempts involving your specific artistic talent.
  • Drawback: None
  • Roleplaying Ideas: Characters with this trait have artistic talent that sets them apart from their peers.

Cautious (SOC)

You are cautious in life, even a bit cowardly, and you take more care to protect yourself than others. However, this caution renders you susceptible to more fears than those around you.

  • Benefit: You gain a +1 to avoiding trouble.
  • Drawback: You get a –1 when trying to swallow back your fear (self control) in dangerous or risky situations.
  • Roleplaying Ideas: Characters with this trait might consistently urge talking rather than fighting, or they might do little to encourage that their companions avoid a fight and simply remain as far away form the action as possible.

Deviant (SOC)

You are adept at “greasing the wheels” of the law.

  • Benefit: You receive a +1 at all attempts involving criminal activities. This includes hotwiring, lock-picking and the like. Applications with this Characteristic will be carefully weighed. It must fit with the concept.
  • Drawback: You receive a -1 with all social attempts involving authority figures.
  • Roleplaying Ideas: Characters with this trait have probably caught a bad rap from the local authorities for a while. They likely have a criminal record and may not be very trusted by their peers.

Desensitized (SOC)

The violence in your life has left you well equipped to deal with the worst things. Unfortunatly it has also left you emotionally stunted.

  • Benefit: You gain a +1 when dealing with things despite surrounding tragedy or panic.
  • Drawback: You take a –1 on all attempts requiring charm.
  • Roleplaying Ideas: Characters with this trait might feel they have been adversely affected by the violence in their past, that they can’t relate to other people, or they may view their life as a difficult and violent road that is best traveled alone.

Detached (SOC)

You maintain a distance from those around you; this keeps you grounded but limits your reaction time to things.

  • Benefit: You gain a +1 on attempts to keep your head and hold your ground.
  • Drawback: You take a –1 on all attempts involving reflexes.
  • Roleplaying Ideas: Characters with this trait are likely to be quiet and restrained, but they might be vocal when others falter in their beliefs.

Dishonest (SOC)

You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully.

  • Benefit: You gain a +1 on all attempts to be deceptive.
  • Drawback: You take a –2 on all attempts to convince someone or use diplomacy.
  • Roleplaying Ideas: Characters with this characteristic might be portrayed as crafty liars, or lying might simply be second nature to them, making actually telling the truth a difficult chore.

Easygoing (SOC)

You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious.

  • Benefit: You gain a +1 on attempts involving charm.
  • Drawback: You take a –1 on any attempts to Intimidate others or detect deception. * Roleplaying Ideas: Characters with this trait might be more easily manipulated in interactions with other characters, or they might simply prefer not to argue and instead use their natural talent to learn more about the world around them.

Honest (SOC)

You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others.

  • Benefit: You gain a +1 on any attempts involving diplomacy or persuasion.
  • Drawback: You gain a –1 on all attempts to notice deception attempts.
  • Roleplaying Ideas: Characters with this trait might be naïve and too unsophisticated to lie, or they might be aware of worldly matters and simply choose to take a higher ground.

Intimidating <Type> (SOC)

You are intimidating in some manner. You are able to cause feelings of fear or uneasiness in those around you by exerting whatever it is that makes you so threatening.

  • List: Physical, Social, Mental
  • Benefit:** You gain a +1 on all attempts to Intimidate someone. This only applies to your /type/.
  • Drawback: You suffer a -1 in dealing with those you have successfully intimidated in the past. No one likes a bully.
  • Roleplaying Ideas: Characters with this trait are normally impressive in their area of intimidation. Physically intimidating people tend to be very physically impressive, while socially intimidating people tend to be very popular or socially ruthless. Mentally intimidating people have a hard time suppressing how much smarter they feel they are.

Morbid (SOC)

You are obsessed with thoughts of death and your own mortality.

  • Benefit: You gain a +1 when acting in the face of death, depression, or danger. Fear effects you much less.
  • Drawback: You take a –1 on all attempts where charm is involved on your part.
  • Roleplaying Ideas: Characters with this trait may have an unhealthy fascination with their own mortality that has left them with a romanticized notion of death, or they may have lived with the thought of their own demise so long it has left them inured to the reality of their own demise.

Polite (SOC)

You are courteous and well spoken.

  • Benefit: You gain a +1 on all attempts involving diplomacy.
  • Drawback: You take a –2 on all attempts involving Intimidation.
  • Roleplaying Ideas: Characters with this trait might be honestly polite and kind, or they might simply be adept at mimicking social conventions to get what they want.

Suspicious (SOC)

You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or find you threatening.

  • Benefit: You gain a +1 on all attempts to detect deception.
  • Drawback: You take a –1 on all attempts involving diplomacy.
  • Roleplaying Ideas: This trait might express itself as paranoia, or it might make the character quietly cautious about others.

Physical Characteristics

Farsighted (BOD)

You have difficulty focusing on nearby objects, but your distance vision is more keen than normal.

  • Benefit: You gain a +1 on attempts to see things at a distance.
  • Drawback: You have a –1 on looking for things or seeing up close.
  • Roleplaying Ideas: Characters with this trait might be sensitive about it, or they might simply be oblivious to its presence, having never known any different way of experiencing the world.

Hard of Hearing (BOD)

You have a slight hearing impairment, and to compensate, you have become more in tune with your other senses.

  • Benefit: You gain a +1 on spotting things.
  • Drawback: You take a –1 on any hearing based attempts. In some cases these actions may simple be instant fails. (based on concept)
  • Roleplaying Ideas: Characters with this trait might be sensitive about it, or they might simply be oblivious to its presence, having never known any different way of experiencing the world.

Nimble (BOD)

You are good at almost everything that requires agility and reflexes, but you lack the brute strength for other things.

  • Benefit: You gain a +1 on agility-based activities.
  • Drawback: You take a –1 on strength-based activities.
  • Roleplaying Ideas: Characters with this trait probably value speed and agility over the application of force.

Nearsighted (BOD)

You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.

  • Benefit: You gain +1 on searching attempts.
  • Drawback: You take a –1 on any attempts to spot something from a distance.
  • Roleplaying Ideas: Characters with this trait might be sensitive about it, or they might simply be oblivious it its presence, having never known any different way of experiencing the world.

Quick (BOD)

You are fast, but less sturdy than average people.

  • Benefit: Yu receive a +1 on all attempts involving running and speed.
  • Drawback: You gain a -1 on all attempts involving physical strength or endurance.
  • Roleplaying Ideas: Characters with this trait typically try to stay away from physical challenges, but a rare few might relish it, striving to see if their superior speed is enough to best hardier athletes.

Relentless (BOD)

You don’t know the meaning of the word “tired”. You go all out until you simply can’t continue.

  • Benefit: You gain a +1 on attempts to fight off exhaustion.
  • Drawback: You gain a -1 on any attempts to use condition in the face of exhaustion.
  • Roleplaying Ideas: Character with this trait may see others as soft or weak, especially anyone who complains about being tired or fatigued. They might openly scoff at other’s weaknesses or might quietly encourage them to “tough it out”.

Strong (BOD)

You are good at almost everything that requires strength, but less adept than most at tasks that require coordination.

  • Benefit: You gain a +1 on any attempts involving strength.
  • Drawback: You take a –2 on any attempts involving dexterity or cordination.
  • Roleplaying Ideas: Characters with this trait are likely to solve problems with physical strength rather than through trickery or finesse.

Skinny (BOD)

You are very slender.

  • Benefit: You gain a +1 on all attempts to wiggle free of bonds or squeeze through obsticles.
    • Drawback: You take a –1 on all attempts involving strength or endurance.
  • Roleplaying Ideas: Skinny characters tend to be pushed around by tougher types, so those with this trait might be shy, or they might be very defensive when faced with such situations.

Slow (BOD)

You are slow, but sturdier than average people.

  • Benefit: You get a +1 to all attempts to take physical punishment and stay on your feet.
  • Drawback: Yu get a -1 on all attempts to run or pick up speed in running.
  • Roleplaying Ideas: Characters with this trait tend to be relatively immobile and are usually very heavy.

Stout (BOD)

You are heavy.

  • Benefit: You gain a +1 on attempts involving endurance and attempts to stay on your feet.
  • Drawback: You take a –1 on speed or agility attempts.
  • Roleplaying Ideas: Overweight characters are often bullied, so those with this trait might be shy, or they might be very defensive when faced with such situations. Some turn to humor to defuse such situations, while others become bitter.

Tough (BOD)

You are made of tougher stuff than the average person, but you’re not quite as quick to react as some.

  • Benefit: You gain a +1 on attempts involving toughness such as ignoring pain or taking punishment.
  • Drawback: You take a –1 on any attempts involving reflexes.
  • Roleplaying Ideas: Characters with this trait might see their physical prowess as normal and look down on less hardy individuals, or they might see it as their duty to play the role of protector and help those less able to endure physical hardship.

Mental

Absent-Minded (MNT)

You are fascinated by knowledge and learning and are capable of pursuing complex trains of thought quite quickly. However, your preoccupation with such thoughts makes you a little less aware of your surroundings.

  • Benefit: You gain a +1 when it comes to book knowledge (unfortunatly you are only privy to knowledge that is realistic to your concept/age).
  • Drawback: You take a –1 on attempts to pay attention to your surroundings or others.
  • Roleplaying Ideas: Characters with this trait might flit from idea to idea, trailing off in mid-sentence or mumbling their way through complex ideas. Conversely, characters with this trait might be extremely articulate but still allow their thoughts to move faster than the pace of a conversation.

Coldly Logical (MNT)

You have a knack for separating the “cold, hard facts” from useless emotional entanglements.

  • Benefit: You gain a +1 on attempts to read people or situations.
  • Drawback: You take a –2 on all attempts at deception or Diplomacy.
  • Roleplaying Ideas: Characters with this trait are likely to be cold and unemotional, but they may be passionate about the importance of factual information and logic.

Focused (MNT)

You can keep your attention on a task despite many distractions; however, events in the background pass you by.

  • Benefit: You gain a +1 on any actions involving concentration.
  • Drawback: You take a –1 any time you need to notice something happening around you.
  • Roleplaying Ideas: Characters with this trait often seem single-minded or even obsessive in their focus on a specific task.

Plucky (MNT)

You have a strength of will not reflected in your limited physical abilities.

  • Benefit: You gain a +1 on attempts involving strength of will.
  • Drawback: You take a –1 on attempts involving physical strength or endurance.
  • Roleplaying Ideas: Characters with this trait might be annoyingly positive-minded, or they might only show their mental resilience in times of dire need.

Backgrounds/Hooks

Silver Spoon

Iconic Family

Unconventional Family

Middle-Class (Default)

Criminal Record

You have had run-ins with the law a few times already. You have a criminal record. This makes interactions with parents and authority figures strenuous for all.

  • Effect: You take a –1 to all social rolls involving members of law enforcement, parents or authority figures who are aware of your criminal record.

Military Family

Broken Home

Notorious Family

Special Circumstances

Sheltered

You have lived most of your life away from the threats of the modern world. Maybe you had very overprotective parents, or maybe you moved from a very rural area. Either way you’re still new to city life and the dangers therein.

  • Effect: You take a –1 on all attempts to sense danger in your environment.

Addiction

Allergy

Disability

Guilt

Phobia

Secret

Shady Reputation

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License