Merits

Agile, the character is able to move with grace and pose, and do so swiftly and with limited difficulty. This is a common element of characters such as dancers, cheerleaders and gymnasts. The merit's bonus can be applied to any rolls involving physical agility. This is not to be confused with dexterity, which is ones gross motor skills.

Amazing Voice, the character has a voice like an angel (or appropriate awesome thing). The merit's bonus can be applied to any rolls involving performance where the character is singing. This cannot be applied to manipulation attempts.

Artist Specialty, the character possesses natural artistic skills that simply get better with age and practice. Players must select one type per purchase. This can be selected multiple times. The merit's bonus can be applied to any rolls involving the artistic skill selected by the character. 1/2 of the bonus can be applied to other forms of art not covered by your selected type. [Choices]: Drawing, Other, Painting, Sculpting, Writing

Athlete, weather your character is part of a team or just enjoys a good work out, you're character loves moving. The merit's bonus can be applied to any rolls involving athletics (running, jumping, climbing, catching or throwing). Bonuses may not be applied to combat.

Attractive, the character is one of the beautiful people. The higher the quality, the more attractive. The merit's bonus can be applied to any rolls where their looks play a part in their success (pageants, school elections, flirting attempts, etc.)

Born Performer, the character was born to perform. This covers anything that puts the character in front of an audience, be it a play, recital or concert. The merit's bonus can be applied to any rolls involving performance in front of a crowd (even a crowd of 1).

Ear to the Street, the character knows people who know people in the less upstanding circles of the city. This doesn't give them any sway with these people, but they are able to acquire information on street-related people, places and things if they need it. The merit's bonus can be applied to any rolls involving finding out things related to the streets.

Fake ID, the character has acquired a fake ID. This offers no bonuses to rolls, but will allow the character to pass by security at locations they normally would be refused entrance, among other things.

Fame: Association, the character is related to someone biologically (such as a sibling or parent) who is famous. Because of that fame, the character typically finds themselves constantly battling the prying attentions of media or locals interested in their 'persons' affairs. The merit's bonus can be applied to any rolls involving influence where a famous parent or relative could provide additional leverage. This merit only applies for blood relatives.

Fame: Self, the character has done something that has made them famous, be it acting, singing, modeling, etc. This comes as a double edges sword, as being famous means that the characters face is easily recognizable and that scandal is never far away. On the flip side, being famous can afford one the occasional ace up their sleeve. The merit's bonus can be applied to any rolls where their fame can provide leverage to a situation.

Flexible, the character is bendy! This is a perfect merit for gymnasts, dancers and even cheerleaders. The merit's bonus can be applied to any rolls involving flexibility and limberness.

Genius, the character is among the small percentage of certified geniuses. The merit's bonus can be applied to any rolls involving intelligence or puzzles. Additionally characters receive automatic A's in all their classes.

Good Fashion Sense, the character has excellent fashion sense and knows how to use fashion and clothing to their advantage. The merit's bonus can be applied to any rolls involving situations where ones presentation and appearance can provide them leverage in a situation (such as pageants, class elections, etc).

Good Test Taker, the character is, to put it simply, just really good at standardized test taking. The merit's bonus can be applied to any rolls involving taking tests, be it their weekly exams, finals or just random pop quizzes.

Grownup Face, the character is exceptionally good at projecting themselves as well behaved, trustworthy and responsible…at least, to the adults. Maybe the character is all of these things, or maybe they are just really good at making adults see what they want. The merit's bonus can be applied to any rolls involving convincing an adult of something. This merit may become void to adults who may learn that the character is not what they thought, but they will probably require proof to believe it.

Honor Student, the character works hard and applies themselves and it shows. Characters with this merit do not receive a bonus to rolls, but will instead receive <#> additional points to distribute in grades.

Intuitive, the character has a something akin to a sixth-sense when it comes to dealing with people. The merit's bonus can be applied to any rolls involving attempts to read a situation or person.

License to Drive, the character has passed drivers-ed and had obtained their driver’s license. This is required to own an IC vehicle. This merit does not grant any bonuses to rolls.

Lucky Dog, the character is, to put it simply, lucky. The merit's bonus is applied directly to the characters Luck attribute.

Music Specialty, the character has a natural talent with a musical instrument. The merit's bonus can be applied to any rolls involving that musical instrument and can stack with Performance bonuses. This merit applies only to one instrument. To play multiple instruments, this merit must be purchased multiple times. [Choices]: Bass, Drums, Electronic, Guitar, Other, Piano and Violin

Part-Time Job, the character has a part time job on weekends and after school. This merit provides characters with additional pocket cash beyond their allowance. There are no bonuses to rolls with this merit.

Rebel Without a Cause, the character is a rebel, and they may or may not even know why. They aspire to do things that turn authority figures on their ears. This merit is added automatically to the characters Guts attribute. It also adds a bonus to any influence or social rolls where being rebellious may provide them leverage such as attempts to intimidate another.

Registered Car Owner, the character is the owner of their very own vehicle. This vehicle must fit the characters resource level, and the character must also have the 'License to Drive' merit. There are no bonuses for this merit.

Social Media Following, the character has made themselves a 'presence' on the monster that is social media and they command an impressive following. The merit applies directly to the characters Influence attribute, which is used in situations where the characters abilities and influence over social media can garner them leverage in a situation (homecoming votes, class elections, taking down an enemy, etc.).

Stubborn, the character s headstrong. Period. The merit's bonus can be applied to any rolls involving physical agility. The merit's bonus can be applied to any rolls where a character is trying to plant their feet and stick to their guns in the face of bullies, manipulation or intimidation.

Trained Fighter, the character trains at a local gym, studio or the Y, in a form of self-defense or combat. This can be karate, boxing, kickboxing, etc. (no exotic styles). The merit's bonus can be applied to any rolls involving hand to hand combat.


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