Application Stuff

Attributes

Will never be higher than 3 on their own, but can receive bonuses (+ modifiers) from skills and Qualities. They can also receive handicaps (- modifiers) from skills and flaws.

Main Attributes (Set with Character Points)

Fitness (1)
Demeanor (1)
Aptitude (1)
Creativity (1)
Delinquency (1)
Guts (1)

Secondary Attributes (Cannot be set with Character Points)

Academics (1)
Chance (1)
Influence (1)
Maturity (1)

Definitions

  • Fitness, this is the measure of ones physical capabilities.
  • Demeanor, this is the measure of ones social capabilities.
  • Aptitude, this is the measure of ones natural mental capabilities.
  • Guts, this is the measure of ones cool, resolve and personal fortitude.
  • Influence, this is the measure of ones social sway over NPCs. (Starts at 1, Cannot be set in CG)
  • Academics, this is the measure of ones academic capabilities, also known as their "book smarts". (Starts at 1, Cannot be set in CG)
  • Maturity, this is the measure of ones mental and emotional maturity and their ability to make good choices. (Starts at 1, Cannot be set in CG)
  • Creativity, this is the measure of ones artistic capabilities. (Starts at 0, Cannot be set in CG)
  • Chance, this is the measure of ones universal luck. (Starts at 0, Cannot be set in CG)

Qualities

Will never be higher than 6. These can modify Attributes by applying a + or - modifier. these cannot be set above 4 in CG. Everyone will begin with a 1 in these.

  • Stipulation: Qualities that have multiple choices available (such as languages and sports) will not stack on attribute bonuses.

Fitness:

  • Skilled Athlete - For every 2 points players receive a +1 to Fitness and a +1 to all rolls pertaining to their designated sports.
    • Types: Cheerleading, Baseball, Football, Basketball, Swimming, Running, Gymnastics, Tennis, Soccer, Wrestling, Lacrosse
  • Casual Athlete - For every 2 points players receive a +1 to all rolls pertaining to their designated sports.
    • Types: Baseball, Football, Basketball, Swimming, Running, Gymnastics, Tennis, Soccer, Wrestling, Lacrosse
  • Urban Athlete - For every 2 points players receive a +1 to all rolls pertaining to their designated sports.
    • Types: Skateboarding, Surfing, Parkour, Climbing, BMX, Motocross
  • Brawler - For every 2 points players receive a +1 to all rolls pertaining to fighting.
  • Trained Brawler - For every 2 points players receive a +2 to all rolls pertaining to fighting.
  • Powerhouse - For every 2 points players receive a + 1 to all rolls pertaining to strength or endurance, but receive a -1 on all rolls involving agility (moving one's body quickly) or dexterity (manual dexterity).
  • Agile - For every 2 points players receive a + 1 to all rolls pertaining to Agility (physical agility) or Dexterity (manual dexterity), but receive a -1 on all rolls involving physical strength or endurance.
  • Flexible - For every 2 points players receive a +1 to all rolls pertaining to bending, twisting or contorting their body (such as in yoga).
  • Stealthy - For every 2 points players receive a +1 to all rolls pertaining to sneaking into or out of a location without being seen.
  • Sticky Fingers For every 2 points players receive a +1 to all rolls pertaining to stealing something.

Demeanor:

  • Actor - For every 2 points players receive a +1 to all rolls pertaining to feigning emotions, actions or delivering dialog in a believable way.
  • Persuasive - For every 2 points players receive a +1 to all rolls pertaining to using ones charms, looks and social skills to sway or manipulate another.
  • Intimidating - For every 2 points players receive a +1 to all rolls pertaining to using the force of ones personality to manipulate another with fear.
  • Empathetic - For every 2 points players receive a +1 to all rolls pertaining to reading the emotions of another or detect lies.
  • Liar - For every 2 points players receive a +1 to all rolls pertaining to verbally deceiving others, aka bluffing.

Aptitude:

  • Good Test Taker - For every 2 points players receive a +1 to all rolls pertaining to
  • Well Read
  • Genius
  • Logical Thinker
  • Common Sense
  • Computer Skillz
  • Skilled Thief
  • Grease Monkey
  • Fix-It

Creativity:

  • Skilled Artist (Drawing)
  • Skilled Artist (Painting)
  • Skilled Artist (Sculpting)
  • Skilled Artist (Writing)
  • Skilled Artist (Musician)
  • Skilled Artist (Singing)
  • Skilled at Forgery

Guts:

  • Cool-Headed
  • Stubborn

Academics:

  • Honor Student
  • Paid Tutor
  • Receives Tutoring
  • Cheater
  • Google Fu
  • Stacks Stalker (Library/Research)

Chance:

  • Intuitive
  • Lucky Dog

Influence:

  • Alluring
  • Fashion Sense
  • Rebel Without a Cause
  • Social Media Following
  • Fame (Self)
  • Fame (Association)

Maturity:

  • Grownup Face
  • Responsible
  • Honest To A Fault

Stand Alone:

  • Computer Guru
  • Call of Nature
  • CPR
  • Shutter Bug
  • Gamer (Type)

Backgrounds:

  • License To Drive
  • Registered Car Owner
  • Street Rat (streetwise)

Prodigy (Pick One Skill)

------- Flaws --------

------- Backgrounds ------——

------- Parents ------——


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License